For a recent project, I was trying to trigger the same state from the Any State in the Mecanim Animator in Unity. When doing so, the transition did trigger, but it failed to flag the trigger back to “false”. This was causing some animation bugs, since the game was setup so the user can replay that level. Upon replay, the animation would get triggered twice or since the trigger was still flagged “true” before it could reset back to the original state. To fix this problem, there’s a check box called “Can Transition To Self” in the inspector which you need to turn on (it’s unchecked by default). Check it and you’re done!

Source: http://answers.unity3d.com/questions/877897/trigger-the-same-state-again.html
Related Posts
August 11, 2017
[How] Parse.com Get Data as Multidimensional List in Unity3D C#
I recently found that you're able to save multidimensional data to Parse. Saving the data wasn't a problem though, but getting it back from a ParseObject took me a while before I finally got it working.
February 20, 2012
Project Xense & Random Doodle
Random wacom doodle of a girl with a prosthetic arm...
July 20, 2011
Useful WordPress Plugins
Useful Wordpress Plugins. My list of plugins that I'm currently using for my blog and that I would recommend to other Wordpress users.
August 5, 2011
[How-to-Fix] Chrome Adblock & Youtube Auto HD
Great extensions if you're using Google Chrome! :)



