Titan Hunter is a tactical turn-based RPG for mobile devices developed as a personal project with my sister (Emily Lee). The game has a turn-based battle system with quick time events. When highlighted, the player has to “tap” on the screen to inflict increased damage. The gameplay is designed in such a way that it’s necessary for the player to correctly time these “tap”-presses in order to complete the missions. If not done correctly, the player will have a higher probability to fail the mission. Another unique feature of the game are the emblems. Emblems are items that provide passive effects or abilities. 4 emblems can be equipped at once, allowing the player to combine powers and create their own play styles and strategies.