Architectural VR

This prototype was developed as a VR demo for architectural tours designed with a “zero instruction” user experience. The user is moved automatically along a predetermined path within the virtual space. At each point of interest, they can look at objects for descriptions for as long as they want, and then move to the next section on command. This type of VR experience is ideal for guided tours while giving the users full control to look at the surroundings and gain insights at their own pace. Take your users as visitors through projects that are in-progress and show them how areas will look when they are completed. Additionally, this experience is designed for both VR goggles and “magic window” mode, in which a user moves their phone around to view the virtual reality. This option is great for distribution to customers who don’t own VR goggles or would rather just use their phone.

ClientPart Time Evil, LLCServicesUX Design & Development, VRToolsPhotoshop, Unity3D (C#)Linkwww.parttimeevil.comYear2016