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Round4: Ryusei

Fall 2011 || 3 Weeks || Building Virtual Worlds || Entertainment Technology Center

Ryusei was a 3-week team project with the objective to use technology & art to create and tell a compelling story for Building Virtual Worlds Round4, Fall 2011. Technology used for this project consists of WiiMote, Kinect & Unity3D to design a stylized game.

The world takes place in an era where samurais and the shogun still ruled Japan. The story of the game revolves around a mystical katana “Ryusei” and its wielder, who is in search for revenge on his rival clan. The sword will grant whoever wields it special powers. However, the sword will submit judgement on the wielder’s actions after each fight and decides whether the person would live or die.

 


——- My Work ——-
Aesthetics and design; stylized cel-shade
Story-boarding
2D animations; Act 1, 2 & 3
Character design
Unwrapping and texturing 3D models; main character, ryusei, enemy soldiers, shogun, shogun’s son, weapons, houses
Overall game design

——- Team ——-
Weiwei Huo ~ Producer & Programmer
Liu Xiyuan ~ Lead Programmer
Mohan Subramanian ~ 3D Modeler & Animator
Elwin Lee ~ Texture Artist & 2D Animator
Anthony Hildebrand ~ Sound Design & Script

——– Voice-Overs ——–
Björn Ahlstedt ~ Main Character
Eric Hamel ~ Ryusei
Avi Chetlin ~ Shogun’s Son
Diane Turnshek ~ Narrator

——– Special Thanks ——–
Jason Baxter, Chris Klug, Brian Lee, Scott Chen

Building Virtual Worlds Round 4: Tell a Story